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The astute reader will have noticed that Americans get the M4A4 Sherman. This in itself proves that the developers didn’t care at all about making a historical game, and just cobbled together whatever assets were at hand to release a game. Other than that, these all basically function the same, and they all serve a single purpose. The biggest difference here is that BMP-1 is actually an infantry fighting vehicle (an angry APC), and so it can carry troops and that it has an anti-tank guided missile (ATGM) in addition to its gun. So while the Americans get their three early tanks in the forms of M24 Chaffee, M41 Walker Bulldog and M4A4 Sherman, the USSR gets PT-76, BMP-1, and T-34/85. Infantry loadouts and organization are entirely the same for both, which no doubt helped the developers balance the game with as little effort as possible. What differences in weaponry exist are so small they are nearly indistinguishable. For one thing, the forces of USSR and USA are, for all intents and purposes, identical. True, the fact that the single-game intro is an eerily silent reveal of Digitalmindsoft logo might be a little disquieting, but once you get to look at your units, you can truly understand what kind of a ride you’re in for. This force selection screen is your first solid hint that Men of War: Assault Squad 2 – Cold War is trash. Stakhanovite hero soldier carries out eight five-year-plans in a single match Men of War: Assault Squad 2 – Cold War doesn’t even know World War II You then take these forces into a randomly determined map to fight. You can usually guess a unit’s effectiveness by the cost – except for the 3 early tanks, which all cost 15 CP no matter what. You then use those units to assign them to reinforcement waves in the window to the right.Įach wave is limited in size by command points (the other price of a unit), with later waves being bigger. On the left, you see what units you can recruit – you can buy as many as your resources (that is, the single resource that exists in the game, fittingly named “resources”) allow and put them in your unit pool in the center. Then you’re dropped into the army building screen. To start the campaign you choose the difficulty, the length, resource level and whether Fog of War and Hardcore modes will be on. And once the required number of battles is fought, the game declares the victor by seeing who won more often. In fact, aside from not losing your starting territory, it has no impact at all.
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The campaign map, as it exists, is a glorified progress bar: it does not influence what map you’ll fight on, the conditions of the battle, or anything else. You get some resources to refit your force and to recruit new units and that’s all there is to it. A Men of War: Assault Squad 2 – Cold War campaign is measured in days, which is a meaningless exercise, as each day equals one battle, and doesn’t factor into anything else (like unit refits, supply levels and so on). In fact, there’s even less pretense that the campaign is anything but a bunch of linked skirmish battles. I was concerned that Cold War would be afflicted by this trend.
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Widely lauded, the Risk-style campaign of Warhammer 40,000: Dawn of War – Dark Crusade convinced game developers that rather than putting sweat and effort into crafting a single-player campaign out of a series of bespoke story missions, one can get away with simply linking a bunch of skirmish battles via large campaign map. Oh, the “dynamic campaign.” Few things in a description of an RTS invoke as much dread as this phrase. When the AI doesn’t cheat and you get to actually hold the line. A campaign worse than Napoleon’s invasion of Russia You have your dynamic campaign, your skirmish battles, and your online modes, and you should be thankful for that. You don’t need to know at what point in the Cold War timeline the game is set (keep this in mind), why the war is going hot or where you’ll be fighting. However, Cold War is beyond such petty mortal concerns. Most strategy games that decide to tackle the what-ifs of the Cold War Gone Hot usually have some explanation of what is happening and why.
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Did this experience help them create a compelling game with Men of War: Assault Squad 2 – Cold War? No, not at all. Digitalmindsoft are the people who worked on its Assault Squad spin-off, as well as the Call to Arms title, which is essentially “Men of War: Modern Day”. No, it’s known from being a game where you regularly control forces of platoon size and up, but you can also take control of an individual infantryman to rifle through a fallen enemy’s pockets. Men of War is a legendary World War II RTS series, and not just because of its terrible voice acting.